domingo, 13 de febrero de 2011

Call of Duty: Black Ops synopsis


The drama of the year in the world of the game, the flight of talents from Jason West and Vince Zampella, Infinity Ward, has resulted in the release of Call of Duty: Black Ops, a game that has not been adversely affected by weather of instability that has surrounded the franchise during the last twelve months. Now it seems that Treyarch has remained as the main spearhead after the refurbishment of the existing even Infinity Ward, the study of Santa Monica takes to vindicate the best title so far been made.
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Black Ops is the height of the second Modern Warfare, but equal in quality to the first and is definitely a title than World at War. The game bases its strengths to exploit the scheme that Infinity Ward joined his first title war on war, and has become something like "tables of the law" of gender. Treyarch infuses his playing, yes, and strikes with elements added other ... but always with the intention of keeping intact the hallmark of the series: Action film of enormous strength, fighting bulky, a very powerful visuals and care, and particularly strong attention to all that relates to on-line side.

With a fast-paced narrative and a Hollywood-style, this military shooter is once more the bar extremely high for all studies that seek his fortune in the genre, and also re-affirm the strength of the franchise from Activision in shooter universe.

Numbers, History and campaign-
The influence of film has always been key to understanding the saga Call of Duty, but more than ever in the case of Black Ops, probably more indebted delivery formulations that IP Hollywood has ever seen. Treyarch strongly emphasized during the production of title in order to create strong bonds of empathy between the protagonist and the audience, and although they have not gotten to the point that promise, the truth is that at certain points the intensity is maximum.

Mason will be in Black Ops. A special operations soldier interrogated to bring to light all the memories of their missions.
Mason will be in Black Ops. A special operations soldier interrogated to bring to light all the memories of their missions.
In fact at the beginning of the adventure's introduction is extremely dry and direct, planted in first person in an interrogation session in which we are the victim. From there the story is based on a continuous series of flashbacks, with great skill and craft, will take us from point to point in the world in a plot that mixes with generous result countless playable completely different locations and times. In the early stages will be as lost as the main character himself, not knowing exactly what is happening, why we are there, what are the mysterious numbers on which the entire plot pivots or what we want from our captors. Treyarch, however, makes the plot more sophisticated and careful study that since has done so far, and deftly weaves a plot that is unraveling between chapter and chapter gradually providing the necessary answers, and closing with a final height rest of the narrative.

The dialogues are more than acceptable in the action genre, and go beyond the usual camaraderie phrases in dialogue to build a well-shaped characters. As we usually say the shooter as such has to be valued differently to any other gender as aspects of narrative, rhythm problems would offer an overexposure of argument, so that the work of those responsible at the time of obtaining a good balance in this regard is noteworthy in this Black Ops.

The Reznov memorable World at War Call of Duty returns with Black Ops. An interesting glimpse into the past which gives much strength to his cast of characters.
The Reznov memorable World at War Call of Duty returns with Black Ops. An interesting glimpse into the past which gives much strength to his cast of characters.
The campaign, as is traditional in the series, committed intensity with which few can rival action franchises. This is achieved with a short experience that can last us normal difficulty between five and seven hours in our ability. It should be clarified, as ever in the series, the duration will increase exponentially if we focus on the Veteran difficulty, where Call of Duty experience is truly savor the hardness and strength of the IA. As usual, also the title of the series developed by Treyarch are always more difficult than Infinity Ward, so that the experience at the highest level of difficulty is certainly challenging, difficult and also, why not say sometimes even bordering on the frustration.

The most positive thing of all is that, without offering absolutely no new element in the story mode beyond its flashbacks and exposition in its own way of telling what's going on, Treyarch has gotten a tremendous sense of the action varied. There is nothing in the campaign of Black Ops that we have not seen it hundreds of times in the formula created in 2003 and Infinity Ward with Call of Duty original, and then rounded off in 2007 with the first Modern Warfare, but while the diversity of their levels get hitched in such a way that seems to cool something that really is not at all. A chapter on Vietnam in the sixties, alternating with the following contemporary Russia, another in the bed of a missile launcher ...

Those responsible for the title at hand embroider the succession of levels with a decorated completely different from each other, although they all contain an identical approach each other: Destroy all walking from point A to B, and follow your partner led near the AI across the stage, a concept which will make many hate the word "Go" that will accompany us throughout the adventure on top of our companion. Simple yes, but effective, and some pleasant surprises in a matter of context, of course, it will reveal.
En Black Ops seremos Mason. Un soldado de operaciones especiales sometido a un interrogatorio que sacará a la luz todos los recuerdos de sus misiones.

El memorable Reznov de World at War regresa a Call of Duty con Black Ops. Un interesante guiño al pasado que otorga mucha fuerza a su reparto de personajes.

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