lunes, 31 de enero de 2011

Battlefield 3 game for PC platform

Slowly and gradually we foresee the eventual demise of Microsoft's Windows XP operating system. Even the PC game developers have slowly started moving towards DirectX 11 instead of staying with Windows XP with DirectX 9. Now with the new year set in, gamers have been pondering on whether the upcoming PC games would support Windows XP or not. There have been a lot of rumors on whether the upcoming games would be PC exclusive or not.

DICE had clarified on July 31 that Battlefield 3 game for PC platform will not run on Windows XP and won't support Direct 9 APIs. DICE Sweden's rendering architect Johan Andersson had shared the update via Twitter, the micro-blogging service.

David Goldfarb, lead designer and writer at DICE for Battlefield 3, clarified via Twitter: it (BF3) will not be exclusive. We are putting special effort into the pc version, even for us, it's extraordinary. So anticipate the game to be released for Sony PlayStation 3 and Xbox 360 as well. http://jugar-online.blogspot.com/

Electronic Arts DICE Sweden studio is undertaking the development of Battlefield 3 on the Frostbite 2 engine that supports DirectX 10 and DirectX 11 APIs. Though Andersson doesn't dismiss Windows XP as the gaming platform, it's a gentle reminder to update your operating system with Windows 7 to enjoy the best graphics and game physics. In the Twitter update Andersson said:

"Frostbite 2 is primarily developed for DX11. XP & DX9 is _not_ supported, 64-bit OS is recommended."

The game developer had showcased the new Frostbite 2.0 game engine at the SIGGRAPH in May 2010. Looks like gamers running 64-bit version Windows 7 with 4GB DDR3 RAM and powerful graphics card would be eager to get their hands on the Battlefield 3 beta. But the super perfectionist DICE will take its own sweet time and publisher EA expects the game to release in the third or fourth quarter of this year.

domingo, 30 de enero de 2011

Valkyria Chronicles 3

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School's out for summer: Valkyria Chronicles III ditches the second game’s academic focus (which had you juggling schoolwork with military missions) in favour of a better story, more strategic gameplay and a bigger, better portable experience.

For example, any soldier can swap between classes just by changing their weapon, meaning you won’t have to rely on having a specific sniper, gunner, or rocket launcher dude in every mission. Still, each character has their own special ability and earn bonuses when kept in their default class, so think wisely before hot swapping loadouts.

And character levelling is so much more in-depth. You can level up the whole squad, and then go in and tweak each warrior through a branching tech tree, and outfit then with special buffs and nerfs to further customise each unit. Heavy stuff.

The anime-inspired game has a confirmed release date of January 27th for Japan, but no sight nor sound of an English version of the game. Its mixture of Japanese art, tough tactics, and a bizarre semi-fictional tale makes it a very niche title, but it also holds a fervent fanbase itching to get its hands on the next release.

sábado, 29 de enero de 2011

Mortal Kombat HD 'Arcade Kollection' has reared its head again

The rumoured Mortal Kombat HD 'Arcade Kollection' has reared its head again, this time via the CV of a freelance 3D artist.http://jugar-online.blogspot.com/

According to the resume, the beat-em-up pack is indeed a real thing and will be released for PlayStation 3.

The title was previously outed last summer when a pair of retailers listed it for release on PS3. According to last year's listings, the game would be released on October 12, 2010 with a recommended retail price of £19.99... which obviously didn't happen.

The MK team is of course currently at work on a new title which returns to the series' M-rated roots and is built for the 'hardcore' player.

viernes, 28 de enero de 2011

Assassin’s Creed Brotherhood More Free Stuff



Ubisoft just released another free downloadable content update for Assassin's Creed Brotherhood for the Xbox 360 and PS3. In the Animus Project 2.0 a brand new game mode and map for your killing pleasure. The Pienza provides a free running playground that gives ample opportunity for the cat and mouse tactics of your high level Assassin's Creed Brotherhood skills. Also included in the update is the Chest Capture mode. Here two teams with three players each will do battle to defend and capture chests. The attackers must use the heads up display to locate and capture the chests, while the defenders must obviously stop them. http://jugar-online.blogspot.com/

Ubisoft also implemented a new scoring system for the game as well. Your Templar Score will now reflect your Assassin abilities and you wont just be judged by your rank. Scores will update weekly and should do well maintain a competitive environment in the multiplayer.

jueves, 27 de enero de 2011

God of War: Ghost of Sparta (Sony)

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Visually visceral and gorgeously gory, Ghost of Sparta cranks the PSP up to 11 with a drop dead beautiful game that shows exactly what the little machine is capable of.

How Ready at Dawn managed to top its own efforts and make a game deeper, longer and prettier than Chains of Olympus is anyone’s guess, but the studio pulled it off.

God of War is filled to the brim with satisfyingly feral combat, armfuls of combos, and breathtaking boss fights, culminating in an epic hack and slash every bit as impressive as its console brethren.

If this is the PSP’s last hurrah, it will be one big, bloody, beautiful hurrah for the system.

miércoles, 26 de enero de 2011

Valkyria Chronicles II (Sega)

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Did you know World War II was fought by wide-eyed manga kids in skimpy military outfits? So says this strategic PSP shooter, which marries Japanese anime visuals with a tactical war game, and a little bit of a Persona-inspired school simulator on the side

The game is a mix of both strategic planning, as you command your troops around the battlefield from a top-down commander's perspective, and action, as you jump into the shoes of your soldiers and take down enemies as in a third-person shooter.

It’s addictive, smart and satisfying, calling on your wits as much as the dexterity of your digits.

martes, 25 de enero de 2011

Zombies laberinto

Zombies laberinto

juegos de zombiesEn este juego de zombies, los zombies robaron un artefacto importante para el doctor Jons, ayuda a recuperarlo, excelente juego de aventuras y laberintos dentro de estas ruinas antiguas.

Etiquetas:

Zombies laberinto en Accion

lunes, 24 de enero de 2011

Metal Gear Solid: Peace Walker (Konami)

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Forget collectible card-battling spin-offs - this here’s the real deal. Slotting into the series canon and directed by Metal Gear daddy Hideo Kojima, Peace Walker is every bit as Solid as its PS2 and PS3 cousins.

Set in a 1974 Costa Rica, about ten years before Snake Eater’s events kick off, the game has Big Boss running a mercenary unit to sort out the civil war tussle plaguing the country.

This is one seriously massive game, featuring a giant Story mode as long and confusing as its console predecessors, as well as co-op play, versus matches, standalone challenges, and a strategic team-building simulator.

It’s a top notch stealth title, and it likely won’t leave your UMD slot for months and months.


domingo, 23 de enero de 2011

Robert Nay, un estudiante de 14 años de Utah, actualmente cursando 8º grado de la educación obligatoria, superó en descargas con su 'Bubble Ball' a nu

Imagen de Robert durante la entrevista concedida a la cadena abc

Imagen de Robert durante la entrevista concedida a la cadena abc

Robert Nay, un estudiante de 14 años de Utah, actualmente cursando 8º grado de la educación obligatoria, superó en descargas con su 'Bubble Ball' a numerosas aplicaciones realizadas por desarrolladores profesionales que se pueden descargar desde la tienda online de Apple. Su juego para iPhone lo han descargado dos millones de personas y ha desbancado a 'Angry Birds'.http://jugar-online.blogspot.com/ play free juega rebajas gratis online Kostenlose Spiele

Meses atrás, comentó a un amigo que estaba un poco decepcionado con los juegos y aplicaciones de su iPod Touch y éste le sugirió que quizá debería probar suerte programandolas el mismo. Se puso manos a la obra, contando con la ayuda de su madre, Kari, en el diseño de algunas partes de Bubble Balle, y publicó el juego el 29 de diciembre y tres semanas después había sido descargado dos millones de veces, convirtiéndose en un super éxito, según publica la web de 'PCWorld '.

Nay explicó que descargó un kit para desarrolladores de aplicaciones y ahí comenzó su aventura para crear 'Bubble Ball', que consiste en mover una bola por un circuito sembrado de obstáculos. El chico, que apunta maneras para convertirse en un genio de la programación, se mostró sorprendido con la popularidad de su aplicación. "Cuando lo envié, nunca pensé que podría funcionar tan bien", dijo Nay a la cadena estadounidense 'ABC' .

'Buble Ball' por el momento es gratis y se puede bajar directamente de la tienda de Apps de Apple o del Market Place de Android.

sábado, 22 de enero de 2011

SOCOM: U.S. Navy SEALs Fireteam Bravo 3 (Sony)

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If not Game of the Year, SOCOM deserves some kind of award for its name alone. Most acronyms? Biggest mouthful? Hardest to remember? Fittingly, SOCOM is a massive, deep package that has almost as many modes as it does words in its title. Almost.

There’s an extensive single-player campaign, the ability to team up with a buddy to play co-op, online multiplayer deathmatches, and custom designed missions, making the entire package almost infinite in its replayability.

It’s also a smart, tactical shooter the provides the perfect antidote to bombastic, TNT-packed firefights present in other military blasters.

viernes, 21 de enero de 2011

Wii sales account for around 90 percent of the total, GamesRadar reports, and Ubisoft is planning to release Blood on the Dance Floor

Our pals at Official Nintendo Magazine weren't blown away by Michael Jackson: The Experience, but the dance title has sold over two million copies since it launched for Wii, DS and PSP in November, according to publisher Ubisoft.

Wii sales account for around 90 percent of the total, GamesRadar reports, and Ubisoft is planning to release Blood on the Dance Floor and I Just Can't Stop Loving You soon as downloadable tracks soon.
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Ubisoft has also said that the PS3 and Xbox 360 versions, which support Move and Kinect respectively, will launch on April 12 in the US and two days later in Europe.

Is this Ubisoft's new Just Dance, one of the most successful third party games on Wii?

jueves, 20 de enero de 2011

Dante's Inferno (A2M)


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Dante’s Inferno might have little to do with a certain 14th century poem by the same name, but it’s still a rather stellar God of War clone, with developer A2M managing to squeeze the console game onto handheld with alarming success.

It’s a perfect, lengthy treat for anyone still craving button-mashy, blood-soaked action-adventure carnage. Dante’s Inferno doesn’t hit quite the same highs as Kratos’s campaign, but if you want a hack and slash edition of the Divine Comedy, filled with demon babies and giant nightmare boobs, you can’t really go wrong.

miércoles, 19 de enero de 2011

Half Minute Hero (Marvelous Entertainment)

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Sick of slow and stodgy role-playing games that crawl through stat-swapping battles and epically boring background exposition?

Half Minute Hero
is the cure, throwing every element of classic RPGs into a blender and shooting it out in thirty second bursts.

You sprint around over-worlds, take out fantasy beasties by running into them, and swap out armour and weapons for better versions with a tap of a button.

It turns genre conventions on their heads, and does it all with its tongue planted firmly in its cheek. Half Minute Hero is fun, addictive, and rather hilarious.

martes, 18 de enero de 2011

(Parasite Eve) The 3rd Birthday

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It’s been a long time coming but the third instalment in Square Enix’s popular franchise, Parasite Eve, is nearly here. 11 years since the last game graced our PlayStations, it’s time for series protagonist Aya to save the world, while wearing a skimpy little number, once again.

The crux of this over-the-shoulder shooter is the ability to leap into the bones of other characters, using Aya’s special Overdrive ability. This way, you can pop in to a team member’s body, or even have a stint inside one your twisted tentacled enemies to find out how they tick.

And listen up, boys, if you want to see some digital skin this is one PSP game you don’t want to miss. Not only does Aya get a steamy shower scene (because fans demanded it, apparently), but the princess of death will see her clothes ripped to shreds when beaten up in battle. Sigh.

The 3rd Birthday is actually a very late 2010 release in Japan, but we’ll have to wait until the new year for our hotly anticipated English translation. Publisher Square says some time in “Q1 2011”.

lunes, 17 de enero de 2011

Naruto Shippuden: Kizuna unidad viniendo a la PSP de primavera de 2011


Naruto Shippuden : Kizuna Drive Coming To PSP Spring, 2011
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Naruto Shippuden: Kizuna unidad viniendo a la PSP de primavera de 2011 fanboys enojado adolescente Naruto uníos! Una cara nueva paliza, el cuerpo, patadas juego de Naruto está en camino en exclusiva para la PSP y la primavera saldrá de 2011. Usted puede decirle a sus amigos a la preparación para el próximo juego con el Omgz "! el juego l33t viene! "mensajes, como el combate basado en equipos se expande en el par de docenas de juegos de Naruto ya lanzado, ofreciendo más se mueve, los combatientes, los entornos y los ataques especiales de dominar.

Como se indica en el comunicado de prensa ...

A raíz de una nueva historia, Naruto Shippuden: Kizuna unidad pozos Naruto y sus amigos contra un enemigo invisible responsable de la desaparición de ninja de Hidden Leaf Village. Nuevos personajes exclusivos de caza, descenderá a la escena y giros inesperados trama se revelan como los jugadores descubrir que busca venganza sobre Naruto.

El juego presenta dos modos, uno de los cuales es un modo historia donde los jugadores estarán acompañados por los NPCs para detener el mal no previstas. En el segundo modo, sin el modo Misión, los jugadores pueden construir su propio equipo de guerreros ninja, y se dispuso a patear traseros, masticar chicle y tomar los nombres de los ninjas ... y no masticar chicle.

Algunas de las nuevas características incluyen combos de equipo de la etiqueta de cadena, donde los jugadores pueden paquete juntos una serie de ataques devastadores con cada uno de sus compañeros, poniendo los malos en una situación desesperada. Adicional misiones secundarias y cuatro jugadores co-op también está presente.

Usted puede aprender más acerca de Naruto Shippuden: Kizuna unidad visitando el sitio web oficial.
Official Website.

domingo, 16 de enero de 2011

angry birds game to debut on PS3 and PSP


Fantastic report! Angry Birds is ready for download this week for PlayStation Portable and PlayStation 3 owners, as a mini title.

Mini titles are small enough games to get onto the PS3 and PSP. Reportedly, the mini version will be very similar to the full versions for Android, iOS, and Symbian. It ill sport more than 60 levels for you to splat those green pigs with the happy, pissy birds in the slingshot. http://jugar-online.blogspot.com/

The Finnish company, Rovio, which created the top-selling smartphone wonder, has a version in the works for Xbox 360, already, as well as for the PS3 and Nintendo Wii. It has made history as the first crossplatform smash hit.

Brand new improvements breathe new life into the game for those truly addicted. New levels and a new “Mighty Eagle”, as an in-app purchase, are examples of the developments that extend the game. Together with the purely crazy addictive quality of game play, sucks players back into the game world, all over the world.

sábado, 15 de enero de 2011

Nintendo's Pokemon Black/White was Japan's top-selling video game in 2010

Nintendo's Pokemon Black/White was Japan's top-selling video game in 2010, thought Sony's PSP barely edged out a declining Nintendo DS to lead game hardware sales in the country.

Statistics compiled by ASCII (and translated by 1UP) through December 27 show Nintendo's latest paired Pokemon titles selling over 4.7 million copies in 2010. http://jugar-online.blogspot.com/

The Pokemon releases led a stable of four Nintendo-published games in the top 10 list, including 2009 release New Super Mario Bros. Wii which sold over 1.6 million copies in 2010 to become the Wii's first four-million seller in the country.

Capcom's Monster Hunter Portable 3rd took second place in the yearly sales with over 3.1 million units while two Square Enix Dragon Quest games took fifth and sixth place with over a million sales each.

In game hardware, the PSP was the only system to sell more units in 2010 than 2009, rising 28 percent to sell through 2.729 million units in 2010. Nintendo DS sales rates fell just as sharply, down 28 percent from 2009's mark to represent 2.719 million sales in 2010.

The Wii remained the country's best-selling home console, though sales were down nearly 9 percent over 2009 to just over 1.59 million sales in 2010. PS3 sales fell by a similar 7.6 percent to 1.54 million sales for 2010.

Both systems easily outsold Microsoft's Xbox 360, which was down nearly 24 percent for the year with just over 231,000 sales. The PS2 was practically a non-factor in the Japanese market in 2010, down nearly 58 percent to repesent just over 83,000 sales in 2010.

Full lists of the top-selling Japanese game software and hardware for 2010 are as follows:

Japan's Top-selling Game Software for 2010
1. Pokemon Black/Pokemon White (DS) - 4,734,064
2. Monster Hunter Portable 3rd (PSP) - 3,163,750
3. New Super Mario Bros. Wii (Wii) - 1,692,401
4. Wii Party (Wii) - 1,385,541
5. Dragon Quest VI (DS) - 1,354,841
6. Dragon Quest Monsters Joker 2 (DS) - 1,305,750
7. Tomodachi Collection (DS) - 1,112,298
8. Super Mario Galaxy 2 (Wii) - 931,534
9. Inazuma Eleven 3 Snake/Bomber (DS) - 930,580
10 Kingdom Hearts Birth by Sleep (PSP) - 844,980

Japan's Top-selling Game Hardware For 2010 (and unit change from 2009):

1. PSP (all): 2,729,718 (+604,199)
2. DS (all): 2,719,544 (-1,054,354)
3. Wii: 1,592,563 (-155,398)
4. PS3: 1,542,258 (-126,680)
5. 360: 231,258 (-118,405)
6. PS2: 83,030 (-114,116)

viernes, 14 de enero de 2011

Dissidia 012 Final Fantasy Duodecim

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Finally, the game to answer our schoolyard brawls over who would win in a fight: Final Fantasy 12’s fancy nancy androgynous blondie Vaan, or Final Fantasy 7’s busty boob-tubed knuckle duster Tifa Lockhart.

Following on from the addictive, satisfying tussles of the first Dissidia game, the unfortunately named 012 Duodecim sequel lets you pit enemies and heroes alike of Square’s illustrious Final Fantasy franchise in one-on-one fist (and sword and magic and gun) fights to the death.

Instead of Dissidia’s simplistic, chess-like map, 012 Dodecahedron's single-player campaign takes you through an RPG-style story mode, actually letting you explore 3D worlds with two other fantasy pugilists in tow. There are also shops, non-player characters to natter to and plenty of different areas to visit.

Right now, Square’s got 012 DoodleJump lined up for a vague spring 2011 release, and five brawlers have been announced: Kain Highwind, Tifa, VIII’s Laguna, Vaan and new chick on the block, Lightning, from the recently released Final Fantasy XIII.

jueves, 13 de enero de 2011

Sengoku Basara film will open on June 4

The official Twitter accounts of ASCII Media Works' Dengeki Online website and one of its staff members revealed that the Sengoku Basara film will open on June 4. There will also be a new piece of software called Sengoku Basara Chronicle Heroes for the Sony PSP portable game console this summer. More details will be posted in a future Dengeki Online article. http://jugar-online.blogspot.com/

The final episode of the Sengoku Basara Two samurai action anime aired last September with an announcement that production on an all-new theatrical film had been green-lit. The North American anime distributor Funimation released the complete first television anime season of Sengoku Basara on DVD in October, and it also streamed Sengoku Basara Two last year.

[Via livedoor (expired link), Uri-Sure Matome +]

Update: MyCom Journal reports from the "Sengoku Basara 5th Anniversary Festival ~Budōkan Party~" in Tokyo on Monday. The story of the film is set after the conflict instigated by Toyotomi Hideyoshi ended, but not before the Battle of Sekigahara determines who shall be the Shogun of Japan.

Kazuya Nomura (Sengoku Basara Two) is directing off a script by Yasuyuki Muto (Sengoku Basara, Mobile Suit Gundam UC). Tooru Ookubo is returning as the character designer and chief animation director for the movie version at Production I.G. Voice actors Kazuya Nakai (Date Masamune), Souichiro Hoshi (Sanada Yukimura), Toru Ohkawa (Ieyasu Tokugawa), Tomokazu Seki (Ishida Mitsunari) also reprise their respective roles.

miércoles, 12 de enero de 2011

Call of Duty: PC game Black Ops is the most widely pirated in 2010,

black ops

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Call of Duty: PC game Black Ops is the most widely pirated in 2010, according to TorrentFreak. The new game was launched last December has been downloaded as many as 4.27 million times for the PC. The amount is more than most PC games downloaded through the year 2009 Torrent, Call of Duty: Modern Warfare 2, as many as 4.1 million illegal downloading. Similarly, as quoted from TechSpot, Monday (01/03/2011).

Meanwhile, the game Battlefield 2: Bad Company 2 (launched in March) is a PC game two of the most widely pirated, with the numbers 3.96 million downloads. Then the game Mafia 2 and Mass Effect 2 has been downloaded via torrent as much as 3.55 and 3.24 million times. Game StarCraft II game ranked fifth most downloaded PC with 3.12 million figure.

As for the Xbox 360 gaming category of the most widely downloaded via the Torrent is Dante’s Inferno with the numbers 1.28 million downloads, on top of the game Alan Wake (1.14 million downloads), Red Dead Redemption (1.06 million downloads), and Halo Reach (990 thousand downloads). For the Black Ops game itself is located at number five for the Xbox 360 gaming list of the most widely pirated (930 thousand downloads).

For the Nintendo Wii game category of the most widely pirated, Super Mario Galaxy 2 ranked first by number 1.47 million downloads, followed by Wii Party game (1.22 million downloads), Donkey Kong Country Return (920 thousand downloads), Kirby’s Epic Yarn (880 thousand downloads), and the game Red Steel 2 (850 thousand downloads).

TorrentFreak is a weblog about the latest news BitTorrent and everything associated with these Filesharing protocol.

martes, 11 de enero de 2011

Gran Turismo in the top 1 of sales in this 2011 begin




Last week's No.2, Need For Speed: Hot Pursuit, looses a little speed and shifts down into No.4, ahead of Ubisoft's Assassin's Creed: Brotherhood at No.5 and Fallout: New Vegas at No.6.

Having David Beckham in its advertising campaign seems to have paid off for EA, and Sports Active 2 makes its chart debut at No.8, forcing Red Dead Redemption: Undead Nightmare down one place.
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Rounding off the chart is The Sims 3, which spends its eleventh week in the chart at No.10, knocking Sony's Sports Champions out of the top ten.

Here's the Top Ten for the week ended January 8th:

    1. Gran Turismo 5 (Sony)
    2. FIFA 11 (EA Sports)
    3. Call of Duty: Black Ops (Activision Blizzard)
    4. Need for Speed: Hot Pursuit (EA)
    5. Assassin's Creed: Brotherhood (Ubisoft)
    6. Fallout: New Vegas (Bethesda)
    7. Medal of Honor (EA Games)
    8. EA Sports Active 2 (EA Games)
    9. Red Dead Undead Nightmare (Rockstar)
    10. The Sims 3 (EA)

Check out the latest UK all formats chart here.

domingo, 9 de enero de 2011

Goobox failed in facebook games / Goobox falla en los juegos de facebook

Goobox con diferentes juegos esta fallando durante todo este fin de semana en facebook. Todo implica a una saturación del sistema o muerte de exito de estos juegos a una falta de entendimiento entre la colaboración de goobox y facebook. http://jugar-online.blogspot.com/

viernes, 7 de enero de 2011

Los 5 mejores juegos de PC del 2010


5. STALKER: Call of Pripyat (Mundial de GSC Game)

Después de haber debutado en 2007, franquicia de GSC Game World de Stalker aún posee una de las experiencias más singulares en los juegos de PC. Y este año STALKER: Call of Pripyat, la tercera entrada en la serie, impresiona con un juego que se alimenta en el páramo de inmersión post-nuclear llamado "La Zona".

No deje que el marco RPG derivado de quest te engañe, no hay puntos de experiencia o de nivelación. La única manera que podrá sobrevivir a los ataques mutantes en la zona irradiada que rodean la devastada central nuclear de Chernobyl es encontrar las herramientas adecuadas y cumplir con la gente adecuada, no por la molienda.

Lo que Call of Pripyat hace mejor es hacer que el jugador sienta que está luchando contra la zona y sus habitantes, que luchan por sobrevivir, pero al mismo tiempo dependen de sus recursos y personas. Un montón de tensión se encuentra inspirada en el horror con monstruos mutantes marcan el momento en este último imaginación de la franquicia, lo que contribuye a los jugadores de los jugadores de dar y tener relación con la zona.

4. Amnesia: El origen oscuro (Juegos de fricción)

Reproductor de des-empoderamiento no es nada nuevo al género de survival horror, pero entre las entradas de gran nombre del juego de video que tiene una inclinación de terror, si es la más reciente Resident Evil, Dead Space o el miedo, no hay una carrera armamentista que ha dado lugar a los protagonistas que están armados hasta los dientes con cualquier cosa, desde bazookas hasta rifles de asalto y granadas incendiarias.

En el mundo de Amnesia Juegos de fricción: El origen oscuro que no tienen lanzagranadas, M16 o escopetas. E incluso si lo hiciera, probablemente sería de poca utilidad. Las criaturas horripilantes en lúgubre castillo Brennenburg poseen un fantasma-como, siempre presente sobrenatural-dad que les hace terrible, como si pueden aparecer a voluntad con el fin de protagonista amenaza Daniel. Una ciudad de Raccoon S.T.A.R.S. miembro es probable que tras un lío sollozando en un rincón en algún lugar profundo dentro de Brennenburg.

No se trata sólo de las criaturas, pero el castillo que tiene la capacidad de petrificar los jugadores, con sonidos envolventes, misterioso y ambientes que, incluso cuando no hay enemigos a la vista, a menudo se llevan con tanta fuerza en los jugadores que tienen que dar un paso atrás y recoger sus propia cordura para recordar que esto es sólo un juego.

3. Mass Effect 2 (BioWare)

Si bien fueron diseñados con el jugador de la consola y el controlador en cuenta, BioWare ha hecho un trabajo encomiable de acercar el juego orientado a la acción de rol Mass Effect 2 para los jugadores de PC. Un universo en expansión, acontecimientos inesperados, la historia inteligente y un final memorable (mucho más que el original Mass Effect) significa que este RPG encuentra fanáticos en ambos lados de la división de PC de la consola.

Hay algunas quejas legítimas sobre el juego: el sistema de batalla, mientras que la mejora, todavía podía ver con los ataques más interesante entre caracteres combinados, los caminos secundarios de una historia de ramificación en última instancia combinar de nuevo en un estado a otro en gran medida lineal, y, bueno, no había de exploración del planeta (que no era tan aburrido con un ratón en lugar de un controlador).

Pero incluso con esas preocupaciones, Mass Effect 2 es una experiencia global infundido con memorables personajes, planetas y acontecimientos que se sienten claramente "Mass Effect", un logro notable en un género tan lleno de gente.

2. Civilización V (Firaxis)

Es algo irónico que Take-Two Firaxis desarrollador entregado una completa re-para refrescar el de la franquicia de la civilización clásica mediante el empleo de un concepto de juego de estrategia de décadas de antigüedad: el mapa hexagonal.

Civilización V es la primera vez que la franquicia ha utilizado un mapa hexagonal, pero los cambios y mejoras a la serie fue mucho más allá de ese cambio fundamental. En su conjunto, Firaxis logrado realizar una tarea sumamente difícil, que es racionalizar un juego de estrategia compleja para hacerla más accesible sin estupidización hacia abajo.

Se inició con algunos problemas - especialmente en la IA - Que Firaxis es clasificar con parches. Pero para la mayoría de los jugadores, incluso el día de la liberación, Civilización V todavía era divertido para jugar por horas sin parar. Para llamar a este juego un timesink es un mal; Civilización V solidifica la continua relevancia de la serie venerado, y es uno de los mejores argumentos a favor de la relevancia del género de la estrategia general de turnos que se pueden encontrar.

1. StarCraft II (Blizzard Entertainment)

Algunos se han burlado de StarCraft II como anticuado, haga clic en fest, un remanente de recursos de recopilación de juego de estrategia en tiempo real que saltó a la fama - y debería haberse quedado - en la década de 1990.

Tal vez algunos fans de StarCraft II como para argumentar que los pesimistas están completamente equivocados, pero en realidad, los detractores de tener un poco de un punto. Si quieres gran innovación en un juego de estrategia en tiempo real, no se ven a StarCraft II.

Pero si quieres un juego multijugador de ritmo rápido que cuenta con más de una década de pulir en su haber (más equilibrio permanente) y una historia para un jugador que entrega la perfección-entrega, límite de ciencia-ficción campamento-dad y la acción que los fans de StarCraft esperar , entonces esta es tu juego. Innovación nunca fue el objetivo de Blizzard con StarCraft II - el objetivo es la ejecución sin igual.

Sólo el hecho de que el muy pulido StarCraft II pronunció en estas expectativas excesivamente altas es suficiente para que pueda hacer la parte superior de esta lista. Con éxito a la tarea enormemente difícil de integrar el juego con un Battle.net totalmente nueva, vender un millón de copias en el día inaugural y traer de vuelta viejos fans de StarCraft, mientras que la creación de otros nuevos ... entonces usted tiene el juego de PC más destacada de 2010.

Menciones de Honor

ArmA 2 (Bohemia Interactive)
Supreme Commander 2 (Gas Powered Games)
Call of Duty: Operaciones Negro (Treyarch)
Fallout: New Vegas (obsidiana)
RUSE (Eugen Systems)
Super Boy Carne (Carne de equipo)
Bejeweled 3 (PopCap)
Battlefield: Bad Company 2 (EA DICE)
DeathSpank (Hothead Games)

jueves, 6 de enero de 2011

App Store consagra el juego Angry Birds como la aplicación de pago más descargada de 2010

La lista de la App Store consagra el juego Angry Birds como la aplicación de pago más descargada de 2010, aunque sin ofrecer cifras al respecto. El juego consiste en lanzar pájaros contra unos cerdos que se protegen en diversas estructuras. La versión gratis -con menos niveles- es también la segunda aplicación más descargada de la tienda.

La segunda aplicación más descargada de 2010 fue el conjunto de programas de navegación y GPS TomTom. Otras aplicaciones de éxito fueron Dropbox, para compartir ficheros a través de distintos dispositivos -un disco duro virtual- y una guía de cocina.

Entre los juegos gratuitos más descargados para el iPhone figuran además de los “pájaros enfadados” programas como FallDown!, Glow Hockey 2 Free, Pac-Man Lite y Paper Toss. Entre los de pago, Bejeweled 2+ Blitz, Cut the Rope, Doodle Jump y Fruit Ninja.
http://jugar-online.blogspot.com/


miércoles, 5 de enero de 2011

Estrategia Espacial

Estrategia Espacial en Estrategia

Estrategia

Juego de estrategia, Eres un científico de cohetes que debe lanzar un cohete lo más lejos posible y en el menor número de días he intentos posibles. Disfruta mucho este divertido juego de estrategia. http://jugar-online.blogspot.com/

martes, 4 de enero de 2011

Bejeweled 3's new features or IPOP

PopCap co-founder and Chief Creative Director Jason Kapalka gives Games.com the inside scoop on Bejeweled 3's new features, and confesses that his mother's approval is the ultimate measure of success for this new version of the classic gem-swapping game. Aw, isn't that sweet.

bejeweled 3 from popcapOK, so let's talk about some of Bejeweled 3's new features. There's a Quest mode. Would you say that's one of the big new features for the game?

Yes, that's definitely one of the big ones. We're not trying to make a full-blown role-playing game or anything like that. It's kind of more of a structure for a series of challenges and variances for the game. There's a whole bunch of crazy Bejeweled variances we were playing around with, and we put in the quest mode as a framework to put them in there. So the structure is that we're trying to restore some various artifacts and to do so you have to play these different kinds of Bejeweled variants, that in some cases they are only minor variants on the Bejeweled rules, like you only have 10 moves or something like that to release a jewel.

What are some examples of the Bejeweled 'variants' in the new Quest mode?

There's a balance mode where you have a pendulum that goes back and forth depending on which color of gems you are clearing, if you tilt it too far one way or the other you lose, so you have to decide which gems to match to keep the thing balanced. There's Ice Storm, where you have these rising colors of ice that are going up and you have to knock them by making matches before they get to the top. There's Diamond Mine which is kind of the one where you're digging, and you're clearing dirt by clearing gems and the more you do you dig down further and further and find treasures and so forth. There's Butterflies -- which is a pretty interesting one -- where you have these jeweled butterflies that are moving up from the bottom towards the top where there's a big spider, and you're trying to clear them off the board to freedom or before they get to the top where the spider will eat them.

Are those your favorites in the new game?


Yeah, there's a couple that are actually – the Secret one or those Quest ones. There's some of them that are entertaining once or twice; I wouldn't want to play them repeatedly. There's other ones that are actually pretty compelling, and we've made those into separate game modes. So once you've played for a little bit, you unlock them as a full mode you can play.

Is that what the oh-so mysterious 'secret games' are in Bejeweled 3?

Yeah. The secret games are basically some of the variants of Bejeweled. The more unusual ones that we thought were the really cool ones that you wanted to play over and over again. And so once you've progressed a little way through the game, they're unlocked so you can just go back and play them in sort of a perpetual mode, as you would with the other versions, like Classic skill and so forth.

OK. I also noticed that there's going to be a new badge system in the game.

Yeah. It's not exactly ... it's kind of new. I wish I could say it's super radically awesome cool. We had something like that in the PC version of Bejeweled Blitz. It's sort of an achievement system. The only thing – you get these badges for doing various things, and there's different levels of badges, and there's elite badges for doing really tough things.

How tough are the 'tough' badges?

A really tough badge would be Super Nova Gem, which is a kind of gem that exists in the game but it's one of these we don't even tell people about it because it's nearly impossible to make. You have to get six gems in a row. And it's quite hard to do that. You either need to have an incredibly lucky hall of gems, or you need to engineer an extremely difficult combination of gems so those fall together and make a sixth gem combination. And a Super Nova Gem does a humongous explosion, so that's kind of cool. It's mostly just an achievement to see if you can actually get such a thing.

How many badges are there going to be in the game?

Oh gosh. There's a bunch. There's dozens. I would say there's dozens and dozens.

Bejeweled Blitz came out and we got obsessed with being able to do more than one match at one time. Is that also going to be in the game?

Oh yeah. We kind of used a lot of the Bejeweled Blitz basic physics and mechanics of it. Kind of carried into Bejeweled 3 here. Like Blitz, the visuals and all the special effects and stuff are pretty cranked up. It's full HD displays and accelerated explosions and more tunnels and so on.

Do you think that will go over well with the traditional Bejeweled fan?

I believe so. I think that when we put out Bejeweled 2 in 2004, at the time, for the casual game market, it was actually a bit over the top. I remember people telling us things like, 'Why is your game 1024 by 768? That resolution is way too big. Casual players are never going to need that hi-res." And that may be true -- that may be overkill for some people -- but in some ways it also kind of allows for future-proofing. Down the road another year or two, it will still probably look good, we hope. And of course it can be played at a lower resolution and smaller and you can resize the windows freely and just play on low-end computers, so that is a pretty important part. We are trying to support both casual players and people who have a fancier machine, so they can also enjoy more stuff. Bejeweled 2 is six years old.

What's your definition of success for a game like Bejeweled 3?

Honestly, Bejeweled 3 was, in some ways, a game we made for my Mom. And my Mom is a big Bejeweled fan, but, you know what, she doesn't use Facebook, she doesn't want to use Facebook, she doesn't want to play Bejeweled Blitz. So she's been looking at Bejeweled where, so, she's been playing stuff on, you know, 2004 kinds of things. So, you know, [Bejeweled 3] was a game that we kind of made for people like her, who kind of like Bejeweled, but have been kind of left a bit high and dry for awhile, as far as getting something new.

So if your mom likes Bejeweled 3, then you'll consider it successful?

Well, yeah, it's actually not a bad way of looking at it. [Laughs]

How many additions in the game are based on things that fans requested?


There is definitely a number of things in there that are a result of what people liked or didn't like in earlier versions. So for example, we've got one in there called Lightning Mode, which is influenced by Bejeweled Blitz. It's not exactly Bejeweled, because we didn't want to just duplicate that. It's sort of a very fast-paced, time-based kind of game. It is different from Blitz in a couple ways, in that you, it can last longer than a minute. You can kind of collect these time gems that will extend your game. And it's kind of got a sort of a stage thing, where you go up in rounds, and each round is worth more points, and so forth. So, that was definitely influenced by Blitz, because we figured that, you know, the players who are playing Bejeweled Blitz, of which, there are quite a few now.

Does Bejeweled 3 have any kind of social media integration that, you know, if you get a high score, can you put it on Twitter, or anything like that?

To be honest, right now, no. But it'll probably get stuff like that in the future. We're trying to figure out how to kind of do these things in a way that, kind of makes sense. And it didn't seem to make sense, Bejeweled 3 is kind of, more of a, single player game.

OK.

Now, that doesn't mean that, in fact, it's quite likely that, aspects of Bejeweled 3 will start to resurface, in other parts of. So, might, you start seeing some of those kinds of variant games, you know, as part of, you know, iPhone Bejeweled, or Bejeweled Blitz. And that seems quite possible.

You know, one thing I didn't really see in the trailer, were remnants of Bejeweled Twist. Is there any reason for that?

There are some places you'll see Bejeweled Twist resurfacing, but not in [Bejeweled 3]. There are some games coming out the next couple months, where, I will, I don't know if I, I'd probably better not announce anything.

I would say that Twist is not dead. There will be more twisting. There will be more twisting coming, but our feeling was that Twist was a little bit more of a hard-core mechanic. [Yeah] And so we're going to try to move that into a product where those kinds of players are more likely to enjoy it.

Downloadable casual games have been taking a hit and a lot of people have blamed that on social gaming. Do you think this will affect how Bejeweled 3 is received?

It's definitely a factor. Yeah, I mean download space is, it's getting a lot tougher. I wouldn't say it's necessarily going downhill, but it's certainly flattening.

On the other hand, it's kind of a complex equation. Last year was our best year for retail. We're doing very well with boxes in retail stores. That's not exactly the sexy new social game story. There are a lot of people out there who are still buying their games in places like Wal-Mart, and so you know, we've been doing pretty good there.

Now it's not something that is a news story, but – and it's true that in general PC retail sales, especially for AAA games are not looking too good. But it has been doing pretty well for us. Downloadable are also, it's definitely a sign of it's changing. And I would say, in the future – as you can see from the kinds of products we're doing now, we're trying to – I wouldn't say move away from it, -- but I would say branch out from it.

When you look at some of our other games, what we find, the good thing about the PC is that it's a pretty good spot for testing things out and seeing how they work, and developing for that in a way that helps the other platforms. So, Plants vs. Zombies, if we started doing a count of where it's been played, probably by now you'd see that a lot more people have played it on iPhone or iPad or Xbox or something like that than have played it online. But would it have existed on those platforms if it hadn't been on PC first? Probably not. We provided a good spot for that game to come out. It was a pretty high risk game and it was a good spot to develop something where you weren't worried about a lot of the crazy technological issues, platform issues and so forth. And then going from there to these other platforms was actually relatively easy, comparatively. And when we went to iPhone, people were already quite aware of Plants vs. Zombies from PC, and so forth. And so that kind of helped get it out there. http://jugar-online.blogspot.com/


lunes, 3 de enero de 2011

Touch Hockey: FS5 (FREE) Doodle Hangman iBasket Free Mega Jump Texas Poker

Con tantos juegos disponibles en la App Store a veces puede resultar difícil identificar los buenos juegos que vale la pena tener, de los malos que solo sirven para borarrlos después de descargarlos. Por eso siempre es bueno tener algunas aplicaciones de referencia para comenzar y tenerlas ahi siempre que quieras entretenerte un rato.

Aquí hemos probado muchos juegos gratis para el iPhone, y estos 5 que les mostraremos son recomendados por nosotros.

Touch Hockey: FS5 (FREE)

Perfecto para entretenerte un rato, Touch Hockey es el mejor juego de hockey de mesa que he probado en la App Store. Los de FlipSide5 hicieron un buen trabajo en hacer de este juego muy divertido en especial cuando lo juegas con alguien más. Puedes jugar con alguien más en el mismo dispositivo, o en 2 dispositivos conectados por wi-fi o bluetooth. Hay una versión pagada si quieres comprarla, pero lo unico que cambia es que ya no aparecen los ads en el juego.

Descarga.- Touch Hockey: FS5 (FREE)

Doodle Hangman

El típico juego de ahorcado que jugábamos cuando éramos niños ahora en el iPhone o iPad con fantásticas y entretenidas animaciones mientras adivinas la palabra. Lo genial de esta aplicación son los dibujos mientras adivinas la palabra escondida. Puedes jugarlo con alguien en el mismo dispositivo o cada quien en el suyo mediante Bump (chocando los dispositivos) y es genial. Es un “debes tenerlo” obligado para aquellos que alguna vez lo jugaron de niños.

Descarga: Doodle Hangman

iBasket Free

Un buen juego de baloncesto aprovechando las capacidades táctiles del iPhone y iPod Touch. Sencillo y entretenido para cualquier ocasión. Tiene una versión pagada para esconder la publicidad, pero en realidad es lo único que cambia. No soy muy fan de jugar baloncesto, pero definitivamente me encanta esta aplicación. ¿Algo más? Ah si, tiene Game Center y logros que te pueden tener entretenido por horas. ¿Qué más quieres?

Descarga: iBasket Free

Mega Jump

Este juego tiene toda la calidad de un juego pagado. Tiene una dinámica similar a Doodle Jump, solo que en vez de ir saltando en plataformas para llegar más alto, en Mega Jump irás juntando monedas para ir subiendo. Con varios “poderes” resulta un juego bastante divertido y además de todo, también es compatible con Game Center. Así que entre logros y tablas de clasificación tienes mucho tiempo para usar este juego sin que te aburra.

Descarga: Mega Jump

Texas Poker

¿Te gusta el Poker, en especial Texas Hold’em? Esta es una aplicación para jugar contra personas reales, estilo PokerStars, solo que ahora es desde tu iPhone o incluso iPad. Es bastante fácil de usar y rápida, así que no tienes que preocuparte mucho por que sea lenta la manera en la que avanza el juego. Puedes competir con cualquiera en el mundo y siempre hay gente en las mesas dispuesta a jugar. La aplicación es gratis, pero si te acabas tus fichas, vas a tener que elegir entre esperar tiempo para que te regalen más o comprar fichas.

Descarga: Texas Poker

Estas son de los juegos gratis que yo te recomiendo tener, ya que valen la pena tenerlos.

http://jugar-online.blogspot.com/


domingo, 2 de enero de 2011

Combat Wings: Pacific Heroes

Juegos de aviones son pocos los que hay, y más aún los simuladores de vuelo y combate ya que desarrollar un juego de esa magnitud resulta bastante difícil, por lo que Combat Wings: Pacific Heroes resulta una excelente alternativa para probar un nuevo juego de simulación de aviones y que propone.

Una de las cosas que más se destaca en Combat Wings es la calidad de sus gráficos, y es que no es de extrañarse, pues para ser un simulador medianamente bueno se necesita de unos buenos gráficos o por lo menos que el mismo sistema del juego proporcione una forma más mecánica de poder interactuar con el mundo y la máquina que estamos usando.

Pero el juego no solo funciona como un simulador, si no que también tiene una historia y un argumento bastante interesante. En el juego tendremos la oportunidad de personificar a un piloto de aviones, mientras que en la línea de tiempo nos ubicamos casi a finales de la segunda guerra mundial. Nuestra misión principal será la de enfrentar a los combatientes aéreos de las fuerzas japonesas, que por cierto, nosotros representaremos a una de las naciones más patrióticas del mundo, Estados Unidos.

Combat Wings: Pacific Heroes no necesita una máquina potente para funcionar, basta con un ordenador promedio para que funcione, por lo que también presenta una excelente alternativa para ordenadores con pocos recursos.

Sistema operativo: Windows
Memoria ram: 128 MB
Procesador. Pentium IiI a 600 MHz

Descargar: Combat Wings: Pacific Heroes

http://jugar-online.blogspot.com/

sábado, 1 de enero de 2011

Indiana Jones Action cave



Are you a fan of Indiana Jones? In this fun game of Indiana Jones will have to escape from the cave running and jumping, jumps with the click of the mouse and collect all the coins possible, very careful with the rocks and cliffs, the more far does the greater the difficulty. Good luck! play here click here