Simulation — the word many Europeans use to describe a player taking a dive on the field — has become the bane of the game (or at least it was until Thierry Henry’s Hand of Gaul last Wednesday).
But a computer simulation that purports to predict, even mimic reality? In a sport that seems to have adopted a Luddite approach to the uses of technology (as in an aversion to video replay), the notion that FIFA 10 bears the imprimatur of the game’s mandarins seems to fly in the face of reality — virtual or otherwise.
But here we are, one day before the Los Angeles Galaxy plays Real Salt Lake in MLS Cup ‘09 at Qwest Field in Seattle and the computer geeks are already telling us who wins the game.
“This is an opportunity to show what the game can do,” Sam Cooper, the product manager of FIFA 10, said Friday in a telephone interview from Vancouver, British Columbia. “The game’s backbone is authenticity.”
Little argument there.
Cooper, an Arsenal support from Watford, England, said that the simulation, played on an Xbox 360 system in two lightning quick 10-minute halves, saw the Galaxy win its third Major League Soccer title, by 2-1 over Real Salt Lake. The Galaxy grabbed a 2-0 lead on goals by Edson Buddle and Landon Donovan, and were forced to hang on after R.S.L.’s Javier Morales pulled one back 14 minutes from the end of the match.
Donovan, who was named the league’s most valuable player in the real world last week, was named the Man of the Match. In fact, Donovan (along with some guy named Beckham) was the highest-rated player (in computer terms) on either side, garnering 82 points out of 100. (According to Cooper, Barcelona’s Lionel Messi, with a 92, is the top-rated player in the world; followed by Real Madrid’s Cristiano Ronaldo at 90 and his teammate Kaká with an 89.) No other player on either M.L.S. team had a rating above 70 (the highest-rated R.S.L. player is goalkeeper Nick Rimando, at 69, followed by Morales at 68).
FIFA 10 ($59.99 suggested retail), which was released in North America last month and is available for PlayStation 2, PlayStation 3, Microsoft Windows, Xbox 360, and Wii (with versions also released for the iPhone and iPod Touch, Nintendo DS, Nokia N-Gage, PlayStation Portable and other mobile phones), has sold 4.5 million units worldwide, with the United States emerging, perhaps surprisingly as the No. 2 market in the world. New features in this version are 360-degree dribbling and the additional of more physical play among the players.
The game covers 31 leagues (adding the Russian Premier League), more 500 teams (41 national teams) and provides views from 50 stadiums around the world. (The game’s package is customized for various countries and regions, with the box for the North American version featuring Frank Lampard, Cuauhtémoc Blanco and Sacha Kljestan … huh?
O.K. So how certain is Cooper that the MLS Cup simulation will actually play out on the field on Sunday?
“We think the outcome in the simulation is pretty accurate and pretty realistic,” he said. “Of course, in the real world you can’t tell who turns up on the day. Five or six years ago, sports games were spitting out ridiculous results. Now it’s just so authentic.
“In the beginning of the year we did a replication of the first and second rounds of the E.P.L. then looked at the results. We didn’t expect it to be that close, but we had something like 75 percent of the games within a goal. It was pretty impressive.” http://jugar-online.blogspot.com/
No hay comentarios:
Publicar un comentario