viernes, 31 de agosto de 2012

New Super Mario Bros. 2 vale la pena hasta la última moneda.

New Super Mario Bros. 2 is worth every last coin.
The block asks me a question; I answer with a jump and a punch. This is the first coin. A single hit, a rush of dopamine—pa-ding! That two-tone chime, an echo of itself, the sound of finding something once lost. I’ve done this before. A sentient fungus waddles forward and I stomp it. Coins hang in the air, directing my line of movement through a familiar candy-coated exotica. Musical trampolines bounce me skyward, dancing quarter-notes trailing behind like jetstream: an acknowledgment of action-as-rhythm, playing-as-music. Then I jump and punch another block stuffed with coins until it turns golden. I jump again and the block covers my head. No—my head is the block, with a block-nose and block-mustache. I take a step and a coin erupts from my golden block-head. Then I begin to run.
The “New” Super Mario Bros. games began in 2006 on the Nintendo DS, the first brand-new 2D Mario platformer since 1991's Super Mario World for the SNES.  Fifteen years of anticipation brew a potent brand of forgiveness. The DS game was too easy, with a non-descript plasticine art design and music that veers far too close to annoying for a series with perhaps the more recognizable theme in all of gaming. And yet none of this mattered, because: Look! I'm eating mushrooms and jumping atop flagpoles, just like I used to. The Heart Grows Fonder, as they say. 
The game went on to sell over 20 million units. Three years later, New Super Mario Bros. Wii brought the formula home to critical and sales success. Three years after that, this sequel arrives on Nintendo's new handheld, looking suspiciously un-new. The problem with a winning formula is just that – the product comes from past and known results, repeated and perfected, until inspired creativity gives way to formulaic, calculated risk.
Which makes this question, the one that kept popping into my head as I played, all the more surprising: What if New Super Mario Bros. 2 is the best 2D Mario game of all time?
The reason you play this game differently than any Mario before is a lesson in psychology, an experiment of the absurd: The challenge to collect 1,000,000 coins.
A small counter on the bottom of your screen accumulates every coin gathered after every level, whether you reach the flagpole or fall in a pit. All play is reward. (Pa-ding!) The simple mechanic of collecting as many coins as possible alters the entire raison d'etre of playing a 2D Mario game. In NSMB2, your goal shifts from the basic go-right-and-don't-die level of success to a more rabid need: soak up every dubloon, medallion and nugget from each level's many nooks. To speedrun with athletic grace is no longer a point of pride, but a wasteful apathy, a missed opportunity. If previous 2D Mario games were a triathalon, this one resembles an excavation site: dig, scrape, brush for every last gleaming coin until you've found all that you can. Such a quest smacks of marketing hokum. But the challenge, ridiculous and extraordinary in its simplicity, tempts the player with a dangled, inevitable carrot too palatable to ignore.
All play is reward.
New Super Mario Bros. 2 is a confident game. Most titles boast of surprising visuals, newly arranged music, some kind of flash or sizzle or pop. This game neglects nearly all staple ingredients of a contemporary full-priced title—the glitz, the wow—in an era when videogames are constantly being questioned of their value. Released on a system capable of glasses-free 3D, the developers opt out of the easy choice. Push the system's 3D slider switch up and, instead of a gradually increasing depth, the backgrounds blur into fuzzy approximation. All attention is focused on the foreground. The part where you actually play. We can show you only half of the game, the half that matters, because that half is good enough. 
Subsequent worlds do not shock you with ingenious fantasy not yet explored in fiction; these locales are the same grass, sand, ice, lava environs you know. Nintendo’s designers have faith in their ability to construct obstacle courses with such laser-focus acuity that the very action of moving through them will delight the player, window-dressing be damned. The choice is so backwards and rare that the recycled audio-visual experience appears lazy. But then I run through World 3-1, hitting a switch that turns all the enemies gold; a series of fish jump out of the waters below, coins trailing their parabolic arc, and my timed leaps trace their glowing evacuations with pinpoint accuracy and I kick a now-golden Koopa Troopa ahead of me, new coins following its path while see-sawing platforms elevate and descend the spinning shell into a calvacade of floating winged turtles. I jump through it all, untouched, energized. What may look like chaos is, in fact, the chiseled work of a thoughtful creator.
Twenty-seven years of lessons learned provides the kind of foundation few if any modern titles have. If any game deserves the use of “terroir” to describe its nuances, this is it. Details and callbacks spring forth with automatic sprinkler regularity: the loading screen ditty is the original Super Mario Bros. overworld theme; the final boss sequence mimics the first time you sprinted through that daunting castle and faced off with a spiny tortoise allegic to lava; giant ghosts, always paralyzed by your glance, now peek out from under ghost hands and creep toward you. Expectation is matched and underminded, toyed with and catered to. The end result is good for a first-timer, but tenfold as rich for those coming back for the eighth or one hundreth time.
But is it the best? Our opinions of greatness are often informed by the naivete of youth, polished by hindsight the way drink softens the grisly features of would-be one-night lovers. Many deem Super Mario Bros. 3 or Super Mario World the best of the renowned series. I could argue the same. But the idea stems from an inital playthrough in 1990 or 1991. This critic was nine or ten. We prepubescents enjoy many a thing that leaves a residue of fondness regardless of present-tense taste. (I once loved A-1 Steak Sauce above all else; twenty years later, the zippy marinade feels over-spiced, like it's trying too hard.) I don't ask that you dismiss SMB3 or SMW. I ask that you consider the experience of the ten-year-old, circa 2012, and how much their opinion matters versus your own.
In 1950, scientists Leon Festinger, Stanley Schachter and Kurt Back found that the highest factor in predicting friendship between potential mates is not surface level looks or intelligence, but nearness.  This was soon known as the Propinquity Effect. As the first retail Nintendo title to be available for download on day one alongside the physical shelf copy, NSMB2 wins on accessibility alone. It is the neighbor next-door whose cuteness stems from shared elevator rides, even if her haircut brings back memories of the '80s. Download this game to your 3DS and you'll never blow on its contacts again.
The genius of any Super Mario Bros. game stems from your character’s momentum. Push the direction pad right and you walk right. Hold the “Run” button and you’ll walk faster, before breaking into a run. Now let go of the buttons. Mario will still be running before slowing to a walk, taking his last step, and standing still. Waiting to run again. This was present in the original 1985 release and has featured in each subsequent game. But 2012’s version elevates the mechanic beyond the game-world and into the player’s own.
It took this reviewer seven hours and four minutes to defeat the final boss, though two entire worlds remain hidden and a third just unlocked. My coin counter reads nearly 56,000: In 1991, a respectable number, worth 5,600 extra lives. Today? An anemic savings to be chuckled at. The game asks of me greatness, and I respond with emaciated limping. 944,000 coins await. Can I do it? Will my momentum sustain me?
Here is where the path forks. You can put down this game and move on to the next, the one with unseasoned roots, the one deployed with oily fingertip tapping, the one asking for daily dollar investments. Or you can keep playing and continue that marathon to dopamine-infused glory.
But is it the best?
The million coin goal requires participation. Succomb to its wiles and the near-impossible endpoint beckons like a siren auctioneer. You need to attain this arbitrary abstraction. But only if you choose. Like all art, the viewer/player is a participant, choosing to engage or not. Many will ignore NSMB2's ultimate challenge and leave with a pleasant if familiar aftertaste. Give in, though, and the game becomes a gauntlet of persistence, a portable Chinese Water Torture device for hydrophiles. A blissful race to infinity.
I gave in.
Now everything is gold. A windchime on my back porch pushes in the breeze, its resultant jingling the sound of Golden Mario shimmering with flecks of mineral power.
The toaster oven timer goes off, its prompt signal the same ding heard when passing over a coin, now heard a hundred times, a thousand, ten thousand, one hundred thousand...
Perhaps one day, dozens of hours later, playing the same courses over and again, sharing data with strangers and racing an invisible clock, adding up numbers for the sake of an unknown, intangible trophy, I will realize this quest is a fool's errand. A million! It's too much. It's inconceivable. It's more than just out of reach; it's a light year away and the space race is long over. At my current pace, earning 56,000 in seven hours, I’ll reach a million in 126 hours and 12 minutes. Time and money are worth more now than when I was ten-years-old. That's what having less of one and more of the other does—squashes unnecessary dreams. But maybe those are the best ones to have. 
I'm still playing New Super Mario Bros. 2 and will be for many moons, even if the gauntlet has proven too dense, and I, too weak. And I'll still argue it's the greatest 2D Mario game ever.
Because it's the one I'm playing right now.

Developer: Nintendo EADDesigners: Yusuke Amano, Masaaki Ishikawa
Platform: Nintendo 3DS
Publisher: Nintendo

lunes, 13 de agosto de 2012

¿Cómo pasar el nivel 29 del bubble witch saga? ¿What do you pass the level 29 of the bubble withc saga?

En el nivel 29 del bubble wicth saga hay que evitar tocar las bolas con arañas envenadas jugando entrando por los canales diagonales y siempre buscando incrementar nuestras arañas para que lleguen a doradas, en seguidas si hacemos caer en diagonal, nos quedaran pogas bolas arriba y casi todas del mismo color, es superable tranquilamente en dos intentos. Para cualquier consulta para pasar otro nivel envia tu mail a peticionesdeloquequieras@gmail.com

At level 29 of bubble wicth saga must avoid touching the ball playing envenadas spiders entering diagonal channels and always looking to increase our spiders to reach gold, if we fall in a row diagonally, we remain pogas ball up and almost all the same color, can be overcome peacefully in two attempts. For any query to pass another levelsend your mail to  peticionesdeloquequieras@gmail.com 

viernes, 3 de agosto de 2012

¿Cómo pasar el nivel 27 del bubble witch saga? ¿What do you pass the level 27 of the bubble withc saga?


En el nivel 27 del bubble with saga hay que tirar una bola sin que rompa nada en el bloque central para subir la pantalla y entrar mejor por la diagonal para tirar los bloques laterales, una vez caídos hay que hacer caer el bloque central rebotando en las paredes y luego lo mas rapido posible hacer caer el mayor numero de bolas dado que ya estas arriba del todo para conseguir y conseguir como minimo una estrella, Es un nivel duro, pero con unas cuantas veces de entreno facil de pasar.

At level 27 of bubble with saga you have to throw a ball without breaking anything in the central block to raise the screen and get better at throwing the blocks diagonal to side, once fallen we must bring down the central block bouncing off the walls and then as quickly as possible to bring down as many balls as you're already on top of everything to gain and achieve a minimum a star, is a hard level, but I train a few times easier to pass. It is difficult but not impossible. If you need help for any other level pass, I pray that you communicate to


peticionesdeloquequieras@gmail.com  

martes, 12 de junio de 2012

ZombieSmash para iPhone y iPad descarga gratis Otra opción de juego de zombies para smartphone


Para ser honesto con ustedes, creo ya me estoy cansando un poco de esa nueva tendencia de los muertos vivientes, es decir, los zombies. Se acaban de poner increíblemente de moda a pesar de que siempre han habido oferta desde los juegos de Resident Evil o en el cine, pero ahora hasta en la TV.
1x1.trans ZombieSmash! para iPhone y iPad
Como sea, puede que sea por esa fiebre que ahora está a nuestra disposición un nuevo juego llamado Zombie Smash!, por lo general los juegos de zombies son divertidos y en este caso no es la excepción. Este es un juego divertido con 4 modos de juego distintos, uno es el multijugador y otro el de mucha sangre, ¿a que niño no le gusta ver sangre? Debes de matar zombies indiscriminadamente.
Este juego es bastante entretenido aunque cae un poco en lo repetitivo y para tu desgracia, debes de comprarlo pero por lo menos te garantiza algunas horas de diversión para iPhone y iPad.
Descargar: ZombieSmash

jueves, 7 de junio de 2012

Juegos para Motorola W375: Chessmaster Golden Royal Blackjack Veggie Pac ‘em Pipes Rally

El Motorola W375 es uno de los más vendidos por esta empresa a lo largo de su historia. Muchos lo han elegido por su precio, simpleza y comodidad. Pero, este es un producto que ha quedado en el pasado ya que no se fabrica más, sin embargo muchas son las personas que siguen disponiendo de él y es a ellos a quien va destinado este post. Hoy les presentamos y les damos la posibilidad de descargar de manera totalmente gratuita  para Motorola W375.
Les traemos estos  para Motorola W375 para que puedan divertirse desde su y pasar agradables y entretenidos momentos. A continuación les dejamos una lista con los que podrán descargar.

Juegos para Motorola W375:

martes, 5 de junio de 2012

Juega plants vs zombies para iPad descarga gratis

El juego plantas vs zombies gratis se ha convertido en uno de los preferidos de la audiencia tiene la gente de Internet en los últimos tiempos. Y es que, hasta con saber el porqué este juego hacia ido hasta arriba en los ranking.
Tienes que proteger tu jardín de los malvados hombres estarán buscando llegar hasta tu casa y causarle problemas, utilizando las flores de tu jardín para atacarlos y seguido este juego, forma parte con su versión gratis de los juegos gratis de la red, pero también, existe una versión de paga, la cual cuesta alrededor de $20 para que puedas disfrutar completamente el juego. Nosotros a continuación te ponemos la versión gratuita de este juego plantas contra zombies.

domingo, 3 de junio de 2012

Descargar gratis Gold Miner para iPhone



gold miner
Si la fiebre del oro llegó en su día a lugares tan dispares como California, Canadá, Chile o Alaska, era cuestión de tiempo que aterrizara en forma de juego en el sistema operativo Android para smartphones. Así es como hemos encontrado Gold Miner (Minero de Oro), un juego que actualmente se encuentraentre los más populares del bazar de Google Play y que sacará ese busca-tesoros que llevas dentro haciendo que arranques de las entrañas de la tierra piedras de oro más grandes que una maleta de viaje. Su estilo y mecánica se basa en la clásica máquina de feria, que tiene un ganchito como protagonista y que debe atrapar objetos que se encuentran justo debajo, ya que en Gold Miner, utilizaremos las mismas tácticas para enganchar las piedras de oro.
Para ello contamos con una manivela con un gancho en su extremo, que no cesa de moverse de un lado a otro, y que deberemos lanzar justo en el momento preciso, para poder enganchar la pieza de oro. Si hacerse rico fuera fácil todos lo seríamos, por tanto en Gold Miner, no será oro todo lo que reluce -nunca mejor dicho-, ya que determinados estorbos podrán dar al traste con nuestras ansias de riqueza. Gold Miner es un juego sencillo, divertido y adictivo, pero sin duda lo que más nos gusta es que se puede descargar completamente gratis. A continuación os dejamos con en enlace directo a Google Playdonde podréis bajarlo para vuestro smartphone Android.
gold miner 01
A medida que avancemos niveles, el oro podrá encontrarse muy abajo, con lo que será más difícil atinar en el tiro y más si la piedra a capturar es tirando a pequeña. Por el camino también engancharemos diamantes que nos proporcionarán jugosos puntos. Entre nivel y nivel Gold Miner ofrece la posibilidad de comprar objetos, que servirán de gran ayuda en los siguientes niveles. Hay dos modos de juegodisponibles en Gold Miner para recolectar oro de la forma que prefiramos.
El primer de ellos es el denominado “Modo Clásico”, en el que se nos marca una puntuación mínima a alcanzar. Si una vez transcurrido el tiempo, no hemos sido capaces de llegar a esta puntuación, el juego terminará automáticamente. Sólo si llegamos justos o pasamos al puntuación marcada, podremos avanzar hasta el siguiente nivel. El Modo Avanzado no será quizás el más indicado para comenzar nuestra aventura, ya que manejamos a varios mineros y los peligros como la dinamita estarán presentes desde el primer momento. No obstante una vez dominado el juego, será sin duda el modo más divertido de Gold Miner.
Si queréis probar suerte e intentar llenaros los bolsillos de oro, os dejamos con el enlace directopara descargar gratis Gold Miner desde Google Play. También podréis descargarlo directamente entrando desde nuestro smartphone y buscándolo por nombre.